
Inhabitation affixes override the signature monster on a map with the exception of statues. The bonus from groups and gear do not influence this. The only thing that directly influences the drop rate of maps within a map is the IIQ of the map. Normal Monsters will always drop items with an ilvl equal to theirs, Magic monsters +1 and Rare monsters +2. Extra Damage as X affixes only function on physical damage and not elemental damage (confirmed by Neonspyder). Research has suggested that pack size is influenced by map layout i.e: +Pack Size is bad in Tunnels due to the relative size of the pathways leaving less room for monsters to spawn. Certain affixes don't work so well on certain maps. This resource aims to help you understand the many variables to rolling maps and how you can play these to your favour. SunnyRay's map research may shed some light on frequencies of rolls: SunnyRay's Map Research It won't be uncommon for you to be spending upwards of 5~15 Chaos Orbs trying to roll the affixes you want. Expect to spend more on desirable maps such as Grotto, Sewers and even more so as your pool moves up tiers.
Your mileage may vary depending on your pool of maps. Make sure you have currency left over to fall back on at all times. Don't go blowing 10 Chaos Orbs on that Waste Pool you just found if that's all you have. Your currency requires as much attention as your maps. The same rule applies when managing maps.
Maps are designed as content which requires some thought put into them and some degree of experimentation so don't take this resource as a hard line for all your rolls because not even those of us playing end-game know everything. Realise that there will be streaks of bad luck where your maps yield no returns and you must learn to accept this. Formatting and some content courtesy of Invalesco's Crafting Resource because I'm absolutely horrid at that.īefore you begin maps seriously, you must approach content with an open mindset and a willingness to invest in your maps.